This is the earliest RMG Line that is detailed. All equipment is equipped with the Eagle Eye detection system, Electromagnetic cancellation and the RMG Nanite Maintenance system. The RMGNMS diagnoses problems, performs minor maintenance and reduces maintenance costs. The E2DS consists of image amplification, IR sensors, radar package, magnetic anomaly detector, laser designator, ultrasound projector. The sensors are dispersed through the body of the vehicle providing complete coverage and minimizing weak points.
All bullet firing small arms use new ammunition in multiple calibers. This involves a massively improved propellant and a new alloy insert inside a plastic sabot. The new alloy is similar in chemical characteristics to Tungsten but cheaper and easier to produce. To combat the massive increase in recoil generated by the new propellant, all small arms are fitted with a Recoil management system. This brings it to within acceptable levels. The increase in combat performance, especially in penetration is unbelievable and can pierce APC armour.
All missiles feature electromagnetic cancellation, low signature, high maneuverability, anti-laser coating and sub-munitions. All ground vehicles are fitted with self-entrenching blades.
Ground vehicles are capable of operating in Vacuum and are able to attach to the hulls of ships. Non-export variants are also fitted with some extra features
Summary
Aircraft
- TR-1A: Heavy transport $15 million
- TR-1B: Reduced signature HT $20 million
- TR-2A: Light Transport $12 million
- TR-2 B: Spec ops $18 million
- TR-2 C: ASW $12 million
- TR-2 D: Attack $18 million
- TR-2E: MEDEVAC $18 million
- TR-2 F: Naval $12 million
- TR-2G: Observation $12 million
- TR-3A: Naval heavy lift $30 million
- TR-4A: Attack $24 million
- FWA-1A: ground attack $22 million
- FWA-1B: Naval STOVL ground attack $25 million
- FWA-2A: VIP Transport $35 million
- FWA-2B: Light surveillance $35 million
- FWA-3A: Tactical transport $63 million
- FWA-3B: Gunship $155 million
- FWA-3C: Tanker $63 million
- FWA-3D: Recon $190 million
- FWA-3E: Spec ops $155 million
- FWA-3 F: Command/Control$190 million
- FWA-4A: Strategic transport $180 million
- FWA-5A: Strategic Recon $190 million
- FWA-6A: Light Multirole $40 million
- FWA-6B: Naval STOVL version $40 million
- FWA-7A: Heavy multirole $60 million
- FWA-7B: Naval STOVL variant $60 million
- FWA-7C: SEAD/EW variant $60 million
- FWA-7D: Orbit $90 million
- FWA-8A: Strike aircraft $130 million
- FWA-8B: Naval variant $130 million
- FWA-9A: Heavy bomber $108 million
- FWA-10A: AWACS $250 million
- FWA-11A: ASW $200 million
- FWA-11B: Naval AWACS/EW$200 million
- FWA-12A: Fast bomber $300 million
- FWA-12B: Bomber escort $300 million
- FWA-12C: Fast paradrop $300 million
Drones
- AD-1A: Recon $40 million
- AD-1B: Aerial refueling $40 million
- AD-1C: Carrier based Recon $40 million
- AD-2A: Strike $60 million
- AD-2B: Naval $60 million
- AD-3A: Airship observation $20 million
- AD-4A: Unmanned space strike vessel $60 million
- GD-1A: Repair $12,000
- GD-2A: Saboteur $5000
- GD-3A: Urban drone $2 million
- UD-1A: Unmanned attack craft $18 million
- UD-2A: Unmanned multirole $30 million
Ground Vehicles
- Gv-1A- Mobile missile launcher $2.3 million
- Gv-2A: Armoured recon vehicle $0.4 million
- Gv-2B: APC $0.4 million
- Gv-3A: Recovery $6 million
- Gv-3B: Bridgelayer $6 million
- Gv-4A: Heavy transport truck $0.2 million
- Gv-4 B: Tanker $0.2 million
- Gv-4 C: High Mobility Rocket System $0.5 million
- Gv-5A Integrated combat protection vehicle $3.15 million
- Gv-6A MBT $6 million
- Gv-6B: Urban Armoured Fighting Vehicle (UAFV) $6 million
- Gv-6C: Assault breaching vehicle $6 million
- Gv-7A: Troop carrier $0.06 million
- Gv-7B: Ambulance $0.06 million
- Gv-7C: Control $0.06 million
- Gv-7D: THEL $0.06 million
- Gv-7E: AA $0.06 million
- Gv- 7F: Spec ops $0.06 million
- Gv-7G: Anti-tank $0.06 million
- Gv-7H: Unarmoured/artillery tractor $0.06 million
- Gv-8A: IFV/Troop carrier $2.4 million
- Gv-8 B: Command and control $2.4 million
- Gv-8C: Mobile gun system $2.4 million
- Gv-8D: Mortar carrier $2.4 million
- Gv-8E: Engineer vehicle $2.4 million
- Gv-9A towed artillery/anti-tank $0.6 million or $0.05
million for an uncomputerized verison
- Gv-10 A: self-propelled artillery $2 million
- Gv-10B: Anti-orbit $2 million
- GV-11 A: combat recon vehicle $0.4 million
- GV-11 B: Combat recon artillery $0.4 million
- GV-11 C: Combat recon command/aa $0.4 million
- GV-11 D Combat recon IFV $0.4 million
- GV-12A light tank $1.8 million
- GV-13A EW $2.5 million
- GV-14A: airborne combat vehicle $3 million
- GV-14 B: Airborne troop carrier $3 million
- GV-14C: Airborne Command carrier $3 million
- GV-14D: Airborne Artillery Carrier $3 million
- Gv-15A: high power direct fire $0.8 million
- Gv-16 Not for sale
- Gv-17A: Rapid fire artillery $2 million
- GV-18 COIN vehicle $0.4 million
- GV-19A: ICBM $3 million
- GV-19B: Tactical ballistic missile $3 million
- GV-19C: SAM/ABM $3 million
- GV-19D: Anti-Ship $3 million
- GV-19E: Theatre Ballistic missile $3 million
- GV-19 F: Command Control/Radar $3 million
- GV-19G: Cruise missile $3 million
- GV-20A: City Armoured fighting vehicle ( CAV) $1.2
million Infantry Weapons
- IW-1A: Standard assault rifle $1600
- IW-1B: Carbine with shorter barrel and short stock $1600
- IW-1C: Micro-variant with shorter barrel and no stock
$1600
- IW-1D: Light suppressive rifle $1600
- IW-2A: DMR $2250
- IW-3A: Personal Defense Weapon $1200
- IW-4A: Light Machine Gun $3300
- IW-4B: Para variant $3300
- IW-5A: GPMG $5600
- IW-6A: HMG $9000
- IW-7A: Auto-grenade launcher $15000
- IW-8A: Sniper rifle $3150
- IW-9A: Anti-Material sniper rifle $5000
- IW-10A: MANPADS $30,000 for launcher, $15,000 for missile
- IW-11A: Pistol $810
- IW-11B Compact carry $810
- IW-12A: Area Denial System $2000
- IW-13A: Light Assault Weapon $10800
- IW-14A: Anti-tank launcher $120,000 for launcher $40,000
for missile
- IW-15A: 60mm mortar $9000
- IW-16A: 81mm mortar $13500
- IW-17A: 120mm mortar $18000
- IW-18A: Multiple rocket launcher $20,000
- IW-19A: Combat armour $15,000
Naval Vessels
- UV-1A: Attack submarine $1.6 billion
- UV-2A: Missile submarine $1.4 billion
- UV-3A: MHD submarine $0.54 billion
- UV-4A: Concrete Submarine $0.005 billion
- NV-1A: Missile cruiser $1.7 billion
- NV-2A: Missile boat $0.0405 billion
- NV-3A: Strike cruiser $5 billion
- NV-3B: Battleship $5 billion
- NV-3C: Command Vessel $5 billion
- NV-4A: Fast supply vessel $0.6 billion
- NV-4B: Repair $0.6 billion
- NV-5A: Corvette $0.2 billion
- NV-5B: Mineship $0.2 billion
- NV-5C: Escort $0.2 billion
- NV-5D: Sub hunter $0.2 billion
- NV-6A: Patrol Craft Fast $0.0008 billion
- NV-6B: Marine insertion $0.0008 billion
- NV-6C: Spec ops $0.002 billion
- NV-7A: Fast Attack Craft $0.2025 Billion
- NV-8A: Destroyer $1.2 billon
- NV-8B: Escort $1.2 billon
- NV-9A: Frigate $0.4 billion
- NV-10A: Amphibious assault ship $1.2 billion
- NV-11A: Hovercraft $0.05 billion
- NV-12A: Supercarrier $8.1 billion
Missiles
For rights to produce all missiles bar saturation/air-saturation/drone deployment/ space denial $25 billion.To produce all missiles costs $50 billion
- M-1-1A: Extra long range SAM $4 million
- M-1-1B: Ground to Orbit $4 million
- M-1-1C: Orbit to Orbit $4 million
- M-1-1D: Anti-ballistic missile $4 million
- M-1-1E: Anti-ship ballistic missile $4 million
- M-1-1F: Saturation $5.5 million
- M-1-1G: Air-saturation $5.5 million
- M-1-1H: Space denial $5.5 million
- M-2-1A: Long Range SAM $2 million
- M-2-1B: Theatre ballistic missile $2 million
- M-3-1A: Medium Range SAM $1.5 million
- M-3-1B: Tactical ballistic missile $1.5 million
- M-4-1A: Short range SAM $0.7 million
- M-5-1A: AGM $0.7 million
- M-5-1B: Top attack anti-armour missile $0.7 million
- M-5-1C: Anti-radiation missile $0.7 million
- M-5-1D: EW broadcasting missile $2.5 million
- M-6-1A: Anti-ship missile $1.2 million
- M-6-1B: Anti-submarine missile $1.2 million
- M-7-1A: Cruise missile $1.6 million
- M-7-1B: Air-launched Cruise missile $3 million
- M-7-1C: Drone deployment $42 million
- M-7-1D: Low observability $8 million
- M-7-1E: Smart Chaff $8 million
- M-8-1A: Torpedo $0.8 million
- M-8-1B: Orbital torpedo $0.8 million
- M-9-1A:AAM $0.8
million
- M-9-1B:Light orbit to orbit $0.8 million
- M-10-1A: Orbit to Ground $2.3 million
- M-10-1B: Orbit to Air $2.3 million
- M-11-1A:Air to Orbit $2.3 million
- M-11-1B: ASAT $2.3 million
Satellites
- SAT-1A: Surveillance $5 billion for a complete network
that will cover an entire planet
- SAT-1B: GPS/Weather/broadcast/THEL to cleanup space junk
$5 billion for a complete network that will cover an entire planet
- SAT-2A: Heavy Missile platform $80 million per satellite,
$18 billion for a system capable of neutralizing most spaceborne threats and ballistic missiles launches
- SAT-3A: Anti-satellite/strike craft $5 million a sat, $20
billion to provide significant coverage
- SAT-3B: Anti-smart rock/Satellite protection system $5
million a sat, $20 billion to provide significant coverage
- SAT-4A: Kinetic bombardment $2 million
- SAT-5A: Deep space observation $500 million for a system,
$80 million per individual sat
- SAT-5B: Mine $500 million for a system, $80 million per
individual sat Space Vessels
- SV-1A: Light multirole $0.2 billion
- SV-2A: Heavy multirole $0.4 billion
- SV-2B: Electronic warfare/SEAD/AWACS $0.4 billion
- SV-2C: Control $0.4 billion
- SV-3A: Missile $2.05 billion
- SV-3B: Patrol $2.05 billion
- SV-4A Corvette $2.5 billion
- SV-4B: Escort $2.5 billion
- SV-5A: Frigate $4 billion
- SV-5B: Gunship $4 billion
- SV-6A: Destroyer$12 billion
- SV-6 B: Escort $12 billion
- SV-7A: Cruiser $17 billion
- SV-7B: Missile Cruiser$17 billion
- SV-8A: Battlecruiser$45 billion
- SV-8B: Orbital assault ship$45 billion
- SV-9A: Dreadnought $100 billion
- SV-9B: Carrier $100 billion
- SV-9C: Assault carrier $100 billion
- SV-10A: Orbital assault vehicle$0.1 billion
- SV-10B: RSOAV $0.2 billion
- SV-11A: Bomber $2 billion
- SV-11B: Escort $2 billion
Tilt-rotor craft[]
TR-1-1
Variants/Roles: A: Heavy transport B: Reduced signature HT
Cost: $15 million, $20 million for B
Weapons: 3 GPMG
Top speed: 700mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS and Self-sealing fuel tanks and Yehudi Lights.
Combat radius: 3500 miles
Extra information: Can carry 70 troops or 25 litters in additional to external stores, Extremely advanced sensors able to see in a variety of spectrums, Able to become NBC protected and operate at high altitudes. B has a reduced sound and radar signature
TR-2-1
Variants/Roles: A: Light Transport, B: Spec ops, C: ASW, D: Attack E: MEDEVAC, F: Naval G: Observation
Cost: $12 million, D/B/E: $18 million
Weapons: A/F: 2 7.62mm miniguns, and can mount 6 external hardpoints, B: 2 7.62mm Miniguns, 30mm Auto-Coilgun, 6 external hardpoints, C: 4 torpedoes, 2 AGM’s, 1 7.62 machine gun, D: 30mm Auto-Coilgun, 2 rocket pods, 18 missile capacity. E: Unarmed G: 4 AGM’s, 2 rocket pods, 1 12.7mm machine gun, very advanced sensors
Top speed: 900 mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS and Self-sealing fuel tanks and Yehudi Lights.
Combat radius: 5000 miles
Extra information: Extremely advanced sensors able to see in a variety of spectrums, Able to become NBC protected and operate at high altitudes. B/C/D/F have adaptions for operating off ships including folding tails, A/B/F can carry 14 troops, C can carry 4, D can carry 2, E can carry 4 critically injured and 2 doctors or up to 10 standing
TR-3-1
Variants/Roles:A: Naval heavy lift
Cost: $30 million
Weapons: 3 12.7mm machine guns
Top speed: 800mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Self-sealing fuel tanks and Yehudi Lights.
Combat radius: 4000 miles
Extra information: Extremely advanced sensors able to see in a variety of spectrums, Able to become NBC protected and operate at high altitudes. Can carry 53 troops
TR-4-1
Variants/Roles: A: Attack
Cost: $24 million
Weapons: 30mm Auto-Coilgun, 2 extra large rocket pods, up to 34 missiles carried on 8 external hardpoints and two wingtip hardpoints
Top speed: 900mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS and Self-sealing fuel tanks and Yehudi Lights.
Combat radius: 5000 miles
Extra information: Extremely advanced sensors able to see in a variety of spectrums, Able to become NBC protected and operate at high altitudes. Able to operate from carriers.
Fixed wing aircraft[]
FWA-1-1
Variants/Roles: A: ground attack B: Naval STOVL ground attack
Cost: $22 million, B is $25 million
Weapons: 30mm Auto-Coilgun, 12 external hardpoints, 2 wingtip hardpoints, 2 rocket pods
Top speed: 700mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, resistant to ground fire, Self-sealing fuel tanks and Yehudi Lights, Chaff .
Combat radius: 6000 miles
Extra information: Advanced avionics, cheap to maintain, long loiter time, very resistant to ground fire, heavily armoured, Naval variant has folding wings and only 10 external hardpoints. Features triple redundancy systems, low IR signature, able to operate from extremely basic runways
FWA-2-1
Variants/Roles: A: VIP Transport B: Light surveillance
Cost: $35 million
Weapons: B: Extremely advanced observation suite
Top speed: 3000mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff
Combat radius: 7000 miles
Extra information:
FWA-3-1
Variants/Roles: A: Tactical transport B: Gunship C: Tanker D: Recon E: Spec ops F: Command/Control
Cost: A/C $63 million B/E: $155 million $ D/F: $190 million
Weapons: B: Two 25mm Auto-Coilgun, Two 40mm Auto-Coilgun, One 105mm Auto-Coilgun.
Top speed: 800mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff
Combat radius: 8000 miles
Extra information: D possesses extremely advanced surveillance equipment, E: is capable of carrying spec ops units and refueling, F is capable of controlling drones in addition to powerful EW equipment. A/E capable of carrying 60 men.
FWA-4-1
Variants/Roles: A: Strategic transport
Cost: $180 million
Weapons: none
Top speed: 600 mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights, Chaff .
Combat radius: 24000 miles
Extra information: Able to transport 160 men
FWA-5-1
Variants/Roles: A: Strategic Recon
Cost: $190 million
Weapons: none
Top speed: 5000 mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff.
Combat radius: 24000 miles
Extra information: Stealthy features, extremely advanced surveillance equipment, kinda like an updated sr-71. Capable of orbital operation.
FWA-6-1
Variants/Roles: A: Light Multirole B: Naval STOVL version
Cost: $40 million
Weapons: 20mm Auto-Coilgun, 2 wingtip hardpoints for air to air missiles, 6 external hardpoints
Top speed: 4000mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights, Chaff .
Combat radius: 4000 miles
Extra information:
FWA-7-1
Variants/Roles: A: Heavy multirole B: Naval STOVL variant C: SEAD/EW variant D: Orbit
Cost: $60 million D: $90 million
Weapons: A/B/D: 20mm Auto-Coilgun, 2 wingtip hardpoints for air to air missiles, 9 external hardpoints. C: 20mm Auto-Coilgun, 2 wingtip hardpoints for air to air missiles, 2 external hardpoints
Top speed: 3000mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff.
Combat radius: 6000 miles
Extra information: B/C able to operate from supercarriers. C armed with extremely advanced EW/Jammer pods and Anti-radiation missiles. D is capable of operating in orbit.
FWA-8-1
Variants/Roles: A: Strike aircraft B: Naval variant
Cost: $130 million
Weapons: 20mm Auto-Coilgun, 4 internal pylons with ability to carry 6 external plyons
Top speed: 3000mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff.
Combat radius: 5000 miles
Extra information: Low observability platform, comprehensive EW package.
FWA-9-1
Variants/roles: A: Heavy bomber
Cost: $108 million
Weapons: Approximately 60,000kg mixed ordnance; bombs, mines, missiles, cruise missiles in various configurations
Top speed: 600mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights, Chaff.
Combat radius: 24000 miles
Extra information:
FWA-10-1
Variants/Roles: A: AWACS
Cost: $250 million
Weapons: none
Top speed: 800mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff.
Combat radius: 12000
Extra information: Airborne command and control
FWA-11-1
Variants/Roles: A: ASW B: Naval AWACS/EW
Cost: $200 million
Weapons: A: 11 hardpoints for anti-ship missiles, torpedoes, depth charges and mine
Top speed: 1000 mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, , , PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff .
Combat radius: 10,000 miles
Extra information: Both are able to operate from carriers and drop sonobuoys
FWA-12-1
Variants/Roles: A: Fast bomber B: Bomber escort C: Fast paradrop
Cost: $300 million
Weapons: A: Approximately 80,000kg mixed ordinance in various configurations B: 200 air to air missiles, 50 ARM C: 20 air to air missiles
Top speed: 1800mph
Defenses: EW package, THEL, Flares, Directional infrared counter measures, missile detection system,PIDS, Self-sealing fuel tanks and Yehudi Lights and Chaff .
Combat radius: 24000 miles
Extra information: C variety is able to carry 120 paratroopers, B is equipped with extremely advanced EW/SEAD suite
Drones[]
AD-1-1
Variants: A: Recon B: Aerial refueling C: Carrier based Recon
Cost: $40 million
Weapons: A: four AGM B: two AGM two small anti-ship missles
Countermeasures: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Yehudi Lights and Chaff .
Top speed: 800mph
Other: A/C: Advanced surveillance drone B: Surveillance equipment replaced with refueling equipment and fuel storage.
AD-2-1
Variants: A: Strike B: Naval
Cost: $60 million
Weapons: 6 underwing pylons, 3 internal pylons, 2 wingtip pylons
Countermeasures: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS, Yehudi Lights and Chaff.
Top speed: 900mph
Other: Long loiter times, advanced surveillance equipment
AD-3-1
Variants: A: Airship observation
Cost: $20 million
Weapons: none
Countermeasures: EW package
Top speed: 100 mph
Other: Provides complete coverage over a mega-city sized area
AD-4-1
Variants: A: Unmanned space strike vessel
Cost: $60 million
Weapons: 6 underwing pylons, 3 internal pylons, 2 wingtip pylons
Countermeasures: EW package, THEL, Flares, Directional infrared counter measures, missile detection system, PIDS and Space chaff.
Top speed: 900mph
Other: Long loiter times, advanced surveillance equipment
GD-1-1
Variants: A: Repair
Cost: $12,000
Weapons: N/A
Countermeasures: N/A
Top speed: 20mph
Other: Small drone capable of carrying out repairs and disarming explosives
GD-2-1
Variants: A: Saboteur
Cost: $5000
Weapons: self-detonation and able to sabotage enemy equipment
Countermeasures: N/A
Top speed: 20mph
Other: Tiny drones that can be used as mobile mines, ieds, etc
GD-3-1
Variants: A: Urban drone
Cost: $2 million
Weapons: inbuilt 7.62mm MG, able to attach various weapons to deployable internal pylons, able to release grenades
Countermeasures: Deployable smoke grenade launchers, fairly resilent, , EW package
Top speed: 20mph in deployed form, 40mph in ballform
Other: Able to be deployed from missiles, can transition from deployed mode into a rolled up form to increase speed, spider like, extremely effective in urban environments
UD-1-1
Variants: A: Unmanned attack craft
Cost: $18 million
Weapons: 6 torpedoes
Countermeasures: Reduced signature, Radar jamming, Torpedo/missile deflector (TMD), system that causes Torpedo/depth charges to detonate early (TDE), Electronic warfare
Top speed: 70 knots
Other: Advanced surveillance equipment
UD-2-1
Variants: A: Unmanned multirole
Cost: $30 million
Weapons: 4 torpedoes and a 30mm deployable cannon to provide fire support for amphibious operations
Countermeasures: Reduced signature, Torpedo/missile deflector (TMD), system that causes Torpedo/depth charges to detonate early (TDE), Electronic warfare
Top speed: 60 knots
Other: Able to carry 14 infantry
Ground Vehicles[]
Gv-1-1
Variants/Role: A- Mobile missile launcher
Cost: $2.3 million
Weapons: Either 16 250mm Rocket pods, 4 cruise missiles or 1 ballistic missile
Top speed: 120 mph
Armour: Capable of stopping an improved 50 cal round
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1200 miles
Extra information: The missiles/rockets are variable i.e. there are submunitions, incendiary, anti-tank, anti-personnel etc. NBC protected. Air-transportable. Tracked. All weapons are remotely controlled from inside the cabin. Able to swap from tracks to road wheels or vice versa in under 2 minutes allowing it to use road’s rather than have to be transported by rail, aircraft or ships.
Gv-2-1
Variants/Role: A- Armoured recon vehicle B:-APC
Cost: $0.4 million
Weapons: A carries: 30mm kraut-cannon (coilgun autocannon) two 7.62mm MG, 2 AT missiles, 2 manpads. B carries: 1 12.7mm MG, 2 7.62mm MG, 2 anti-tank launchers and manpads carried within vehicle
Top speed: 150 mph
Armour: Capable of stopping a 40mm AP shell
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, PIDS, Counterbattery radar,
Combat range: 1500 miles
Extra information: A is equipped with a powerful communications and electronic warfare array while B can carry 13 soldiers. Wheeled. Capable of mounting other turrets and armament, NBC protected. Transportable by C-130 Sized aircraft. All weapons are remotely controlled from inside the cabin. Equipped with a periscope targeting system.
Gv-3 -1
Variants/Role: A: Recovery, B: Bridgelayer,
Cost: $6 million
Weapons: 1 30mm kraut cannon
Top speed:120 mph
Armour: Able to stop a 120mm coilgun .
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1200 miles
Extra information: Based on gv-6-1 chassis, Roles are self explanatory
Gv-4-1
Variants/Role: A: Heavy transport truck, B: Tanker, C: High Mobility Rocket System
Cost: $0.2 million, $0.5 million for D
Weapons: 1 12.7mm MG C: in addition to the MG, a rocket pod carrying 8 rockets.
Top speed: 150 MPH
Armour: none
Secondary defenses:
Combat range: 1000
Extra information: Transport truck is able to carry 28 troops. Fully NBC protected, transportable by tactical aircraft. Amphibious.
Gv-5-1
Variants/Role: Integrated combat protection vehicle
Cost: $3.15 million
Weapons: 12 short-medium range SAM’s, two Auto-Coilguns, THEL
Top speed: 150mph
Armour: Able to stop a 40mm Auto-Coilgun
Secondary defenses Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1500 miles
Extra information: Based on gv-8 chassis. Weapons and fire control system cost 2 million. Can be mounted statically or on any platform the customer wishes for. Highly advanced target acquisition and fire control systems. Able to swap to optical fire control systems to provide immunity from AR missiles. Fully NBC protected, transportable by tactical aircraft. Provides CRAM capability.
Gv-6-1
Variants/Role: A: MBT B: Urban Armoured Fighting Vehicle (UAFV) C: Assault breaching vehicle
Cost: $6 million
Weapons
A: 1 120mm coilgun , 1 12.7 mm machine gun, 1 40mm grenade launcher, 1 anti-tank missile launcher, 60mm mortar, 2 short range deployable SAMs
B: 2 30mm Auto-Coilguns, 4 anti-tank missile launchers, 2 12.7mm machine guns, 2 40mm grenade launcher, 1 60mm mortar, 2 short range deployable SAMs,
C: mine plow, one 12.7mm machine gun, 10 mine clearing line charges, excavator arm
Top speed: 120mph
Armour: Resistant to 120mm coilgun
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, PIDS, Counterbattery radar,
Combat range: 1200 miles
Extra information: The most sensitive areas of a tank, its optics, exhaust ports and ventilators, are all protected by a newly-developed high-strength mesh, to prevent the possibility of explosives charges being planted there. Main barrel of the gun has a high range of elevation meaning it can be pressed into use as artillery. Advanced fire control systems. Each vehicle is linked to all other vehicles. Triple redundancy systems. Modular armour. The SAM’s are generally concealed within the main hull until they are needed. Tank possesses advanced sensors to detect enemy ground attack aircraft and helicopters. Able to swap from tracks to road wheels or vice versa in under 2 minutes allowing it to use road’s rather than have to be transported by rail, aircraft or ships. Unparalleled off road capability. Amphibious after 20 minutes preparation. A-class variants are equipped with either space for 4 troops or a medical bay. Equipped with a periscope targeting system.
Gv-7-1
(Think humvee)
Variants/Role: A: Troop carrier B: Ambulance C: Control D: THEL E: AA F: Spec ops G: Anti-tank H: Unarmoured/artillery tractor
Cost: $0.06 million
Weapons: A: 12.7mm MG or 40mm grenade launcher, D: THEL E: 4 medium range SAM, F: 1 12.7mm machine gun, 1 40mm GL, 1 7.62mm MG, H:anti-tank launcher
Top speed: 180 mph
Armour: Enough to stop up to a 12.7mm on the A and B variants, all others either up to 7.62mm or none
Secondary defenses: shot detection system, , slat armour, PIDS, Counterbattery radar,
Combat range: 800 miles
Extra information: Amphibious, NBC protection system, Modular armour, V-shaped hull, transportable by tactical aircraft. Carries 5 infantry.
Gv-8-1
Variants/Role: A: IFV/Troop carrier, B: Command and control C: Mobile gun system D: Mortar carrier E: Engineer vehicle
Cost: $2.4 million
Weapons: A: 40mm Auto-Coilgun, 1 40mm grenade launcher, 1 12.7mm machine gun, 2 7.62mm MG, 2 anti-tank launchers b: 1 12.7mm machine gun, 1 40mm grenade launcher, 2 medium range sams C:100mm coilgun, 1 12.7mm machine gun, 2 7.62mm MG D: 120mm mortar, 7.62mm MG E: 4 breaching charges, 1 12.7mm machine gun, 1 40mm grenade launcher, mine plow
Top speed: 150mph
Armour: Able to stop a 40mm Auto-Coilgun
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, PIDS, Counterbattery radar,
Combat range: 1500 miles
Extra information: Vehicle also contains 3000 6.8mm rounds, 6 anti-tank missiles, 2 MANPADS, 5 stun and 5 frag grenades. Air transportable. NBC protected. Amphibious. Air-droppable. A is able to carry 8 infantry (Gv-8B carries 6). Modular armour. Very advanced fire control systems. , NBC protected. All weapons are remotely controlled from inside the cabin. Possesses advanced sensors to detect enemy ground attack aircraft and helicopters. Able to swap from tracks to road wheels or vice versa in under 2 minutes allowing it to use road’s rather than have to be transported by rail, aircraft or ships. Unparalleled off road capability. Equipped with a periscope targeting system. E can carry 5 infantry.
Gv-9-1
Variants/Role: towed artillery/anti-tank
Cost: $0.6 million or $0.05 million for an uncomputerized verison
Weapons: 95mm coilgun
Top speed: how fast can you tow it.
Armour:
Secondary defenses
Combat range: how far can you tow it.
Extra information:
Gv-10-1
Variants/Role: A: self-propelled artillery B: Anti-orbit
Cost: $2 million
Weapons: A: 95mm coilgun howitzer, 7.62mm machine gun B: 300mm coilgun
Top speed: 120mph
Armour: Capable of stopping 12.7mm rounds
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1200 miles/Extremely long
Extra information: Modular armour. Very advanced fire control systems. , NBC protected. Transportable by C-130 Sized aircraft. All weapons are remotely controlled from inside the cabin. Equipped with a periscope targeting system.
GV-11-1
Variants/Role: A: combat recon vehicle, B: Combat recon artillery, C: Combat recon command/aa, D Combat recon IFV
Cost: $0.4 million
Weapons:
A: 90mm coilgun , 2 7.62 machine guns
B: 100mm coilgun, 1 7.62mm machine gun
C: 12 short-medium range SAM’s, two Auto-Coilguns , THEL
D: 30mm Auto-Coilgun, two 7.62mm MG’s, One 12.7mm MG, two anti-tank missiles.
Top speed: 180mph
Armour: Capable of stopping up to a 30mm round
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1800 mph
Extra information: Air transportable. NBC protected, Wheeled. Advanced fire control system, All weapons are remotely controlled from inside the cabin. Amphibious with 10 minutes preparation. C possesses very advanced fire control, target acquisition, EW and comms. D can carry 8 troops. Amphibious. Equipped with a periscope targeting system. Reduced signature.
Gv-12 -1
Variants/Role: light tank
Cost: 1.8 million
Weapons: one launch tube , one 12.7mm machine gun
Top speed:150mph
Armour: Capable of stopping up to 20mm rounds
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1500 miles
Extra information: Air transportable by TR-2. NBC protected. Amphibious. Modular armour. Very advanced fire control systems.. All weapons are remotely controlled from inside the cabin. Possesses advanced sensors to detect enemy ground attack aircraft and helicopters. Able to swap from tracks to road wheels or vice versa in under 2 minutes allowing it to use road’s rather than have to be transported by rail, aircraft or ships. Unparalleled off road capability. The launch tube is capable of firing AGM missiles or dumb HE rockets. Since the recoil of firing a missile is minor, the firing tube can superelevated to fire missiles upwards at tall building, mountainsides, helicopters, fire over obstacles or for very long-range engagements. Equipped with a periscope targeting system.
Gv-13-1
Variants/Role: EW
Cost: 2.5 million
Weapons: extremely powerful EW/comms suite
Top speed: 150mph
Armour: Able to stop a 40mm Auto-Coilgun
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1500 miles
Extra information: Gv-8 chassis, Air transportable. NBC protected. Amphibious. Air-droppable. Based on the gv-8. Modular armour. Very advanced fire control systems. , NBC protected. All weapons are remotely controlled from inside the cabin. Possesses advanced sensors to detect enemy ground attack aircraft and helicopters. Able to swap from tracks to road wheels or vice versa in under 2 minutes allowing it to use road’s rather than have to be transported by rail, aircraft or ships. Unparalleled off road capability.
Gv-14-1
Variants/Role: A: airborne combat vehicle B: Airborne troop carrier C: Airborne Command carrier D: Airborne Artillery Carrier
Cost: $3 million
Weapons: A: 30mm Auto-Coilgun, 2 7.62mm machine guns, 1 12.7mm machine gun, B: 40mm machine gun and 7.62mm machine gun, C: 60mm mortar one, 2 medium-range SAM, 7.62mm machine gun, D: 122mm coilgun, one 7.62mm
Top speed: 120mph
Armour: Able to stop up to a 40mm Auto-Coilgun round
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1200 miles
Extra information: AIR-DROPPABLE. Air transportable. NBC protected. Amphibious. Based on the gv-8. Modular armour. Very advanced fire control systems.. All weapons are remotely controlled from inside the cabin. Possesses advanced sensors to detect enemy ground attack aircraft and helicopters. Able to swap from tracks to road wheels or vice versa in under 2 minutes allowing it to use road’s rather than have to be transported by rail, aircraft or ships. Unparalleled off road capability. A can carry 4 troops, B can carry 9.
Gv-15-1
Variants/Role: A: high power direct fire
Cost: $0.8 million
Weapons: 200mm coilgun, one 7.62mm machine gun
Top speed: 80 mph
Armour: Enough to stop up to a 20mm Auto-Coilgun round
Secondary defenses: , smoke grenade launchers, PIDS
Combat range: 800 miles
Extra information: Massive firepower in a cheap tiny shell
GV-16-1
not for sale
Gv-17-1
Variants/Role: A: Rapid fire artillery
Cost: $2 million
Weapons: dual 55mm coilgun, 12.7mm MG
Top speed: 120mph
Armour: Capable of stopping 12.7mm rounds
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1200 miles
Extra information: Modular armour. Very advanced fire control systems. , NBC protected. Transportable by C-130 Sized aircraft. All weapons are remotely controlled from inside the cabin. Highest rate of fire of any artillery piece,
GV-18-1
Variants/Role: COIN vehicle
Cost: $0.4 million
Weapons: 12.7mm MG, 40mm GL
Top speed: 120mph
Armour: Enough to resist a 30mm round, very resistant against IEDS
Secondary defenses: Modular armour, Soft kill EW package, Hard kill THEL, Slat armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1200 miles
Extra information: NBC protected. Transportable by C-130 Sized aircraft. All weapons are remotely controlled from inside the cabin. Can transport 15 troops.
GV-19-1
Variants/Role: Mobile Launcher Vehicle A: ICBM B: Tactical ballistic missile C: SAM/ABM D: Anti-Ship E: Theatre Ballistic missile, F: Command Control/Radar G: Cruise missile
Cost: 3 million
Top speed: 120mph
Weapon:
- A: Single
intercontinental ballistic missile
- B: 4
Tactical ballistic missiles
- C 4 very
long range SAM’s,4 long range SAM’s, 4 medium range SAM’s
- D: 4
anti-ship ballistic missiles
- E: 4
theatre ballistic missiles
- F: 1 12.7
MG G: 8 cruise missiles Armour: Capable of stopping 12.7mm rounds
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 1200 miles
Extra information: Modular armour. Very advanced fire control systems. , NBC protected. All weapons are remotely controlled from inside the cabin.
GV-20-1
Variants/Role: A: City Armoured fighting vehicle ( CAV)
Cost: $1.2 million
Weapons: one 40mm grenade launcher, one 12.7mm machine gun, one 7.62mm minigun, mineplow
Top speed:50mph
Armour: Capable of stopping up to 50mm rounds and direct fire anti-armour rockets, able to go over mines and survive
Secondary defenses: Soft kill EW package, Hard kill THEL, Slat armour, Shot detection system, reactive armour, smoke/anti-laser grenade launchers, , PIDS, Counterbattery radar,
Combat range: 500 miles
Extra information: Air transportable by TR-2. NBC protected. Amphibious. Modular armour. Very advanced fire control systems.. All weapons are remotely controlled from inside the cabin. Possesses advanced sensors to detect enemy ground attack aircraft and helicopters. Able to swap from tracks to road wheels or vice versa in under 2 minutes allowing it to use road’s rather than have to be transported by rail, aircraft or ships. Unparalleled off road capability. Operated by two crewmen sitting closely in tandem, with the gunner elevated two feet higher and the head of the driver between his knees. This is just a shield for infantrymen. It will also have racks to carry their packs, and a fold down fireman's step in the rear so several grunts can ride along. Perhaps an entire squad will climb aboard when combat action is minimal.
Each infantry squad will have its own CAV that acts as a shield as they advance, providing direct firepower as well. CAV’s will have a dozer-type blade on their front to knock down gates and doors, and to push cars, bomblets, and debris aside. They can drive down narrow streets, alleys, into warehouses, and across small bridges where tanks cannot venture. They’ll also prove their value in confined areas like forests and small mountain roads. They will serve as a munitions magnet, attracting fire from defenders who are puzzled and frightened by this small indestructible "thing" that survives multiple hits from heavy machine guns, roadside bombs, and RPGs. Meanwhile, fire support coordinators and tanks following behind the CAV will note the location of enemy fires and destroy those targets.
Grunts will love the CAV since they are easy to work with. They don't produce burning heat like the gas turbine M-1 tank, so it is easy to follow behind. They can also see over the top of a CAV when moving forward. The CAV will train with grunts and take care not to run them over. The gunner will have an excellent view in all directions, and his knees will be next to the driver's shoulders so they will develop an immediate tactile method to instantly maneuver in close quarters. In addition, grunts will not worry about getting knocked out from gun blasts, which is a major issue when a tank fires its 120mm main gun.
The second role for CAVs is to support helicopter assaults. At less than 10 tons, it can be flown externally by most helicopters, and internally by large helicopters. This will provide air-landed infantrymen with instant mobile firepower, and an armored vehicle that can only be defeated by a lucky shot from a major caliber gun or large anti-tank missile. Lucky because the CAV's tiny frontal section of sloped armor will be difficult to hit, and its heat signature will be small.
Infantry weapons[]
IW-1-1
Variants/Role: A: Standard assault rifle, B: Carbine with shorter barrel and short stock C: Micro-variant with shorter barrel and no stock D: Light suppressive rifle
Cost: $1600
Round: 6.8x43mm
Feed System: 10, 20, 32 (standard) or 50 round magazine
Rate of fire: 900 rpm
Weight: 6 lb
Action: selective fire
Other: Comes equipped with an inbuilt 4x sight and red dot sight, flashlight, foregrip and laser. Can be rechambered to other calibers including 5.56, 7.62 and 9mm. Features an accessory rail. Equipped with a 40mm grenade launcher. Bullpup. Other sights can be added.
IW-2-1
Variants/Role: A: DMR
Cost: $2250
Round: 7.62mmx51mm
Feed System: 15 round box magazine
Rate of fire: semi-auto
Weight: 8lb
Action: semi-auto
Other: Folding stock, comes equipped with a bipod, foregrip and variable power scope.
IW-3-1
Variants/Role: A: Personal Defense Weapon
Cost: $1200
Round: 6.8x43mm
Feed System: 10, 20, 32 (standard) or 50 round magazine
Rate of fire: 1200 rpm
Weight: 3.5 lb
Action: Full auto
Other: Bullpup, can be rechambered, comes equipped with a flashlight, laser, foregrip and a red dot sight.
IW-4-1
Variants/Role: A: Light Machine Gun B: Para variant
Cost: $3300
Round:6.8x43mm
Feed System: 10, 20, 32, 50 round magazine, 100 round belt, 200 round belt (standard)
Rate of fire: 800rpm
Weight: 15lb
Action: Selective fire
Other: Comes equipped with a bipod, foregrip and 4x scope. Para version comes with collapsing stock
IW-5-1
Variants/Role: A: GPMG
Cost: $5600
Round: 7.62mmx51mm
Feed System: 200 round belt
Rate of fire: 750 rpm
Weight: 20lb
Action: Select fire
Other: Comes equipped with a bipod, foregrip and 4x scope.
IW-6-1
Variants/Role: A: HMG
Cost: $9000
Round: 12.7x99mm
Feed System: 100 round belt
Rate of fire: 600 rpm
Weight: 60lb
Action: Select fire
Other: Comes equipped with a 4x scope in addition to a tripod
IW-7-1
Variants/Role: A: Auto-grenade launcher
Cost: $15000
Round: 40mm grenade
Feed System: 40 round belt drum
Rate of fire: 350rpm
Weight: 60lb
Action: Select-fire
Other: Comes equipped with a 4x scope in addition to a tripod
IW-8-1
Variants/Role: A: Sniper rifle
Cost: $3150
Round: 7.62mmx51mm
Feed System: 12 round magazine
Rate of fire: Bolt-action
Weight: 8lb
Action: Bolt action
Other: Folding stock, comes equipped with a bipod and variable power scope.
IW-9-1
Variants/Role: A: Anti-Material sniper rifle
Cost: $5000
Round: 12.7x99mm
Feed System: 10 round box magazine
Rate of fire: bolt action
Weight: 15lb
Action: bolt action
Other: Folding stock, comes equipped with a bipod and variable power scope.
IW-10-1
Variants/Role: A: MANPADS
Cost: $30,000 for launcher, $15,000 for missile
Round: 60mm explosive round. Guided using Focal plane array or CLOS. Capable of distinguishing between target and flares once locked on. Near immune to IR counter-measures If missile is hit it explodes into three independent submunitions each capable of taking down the average aircraft.
Feed System: Muzzle loading
Rate of fire: Manually loaded
Weight: 38 lb
Action: Manually loaded
Other:
IW-11-1
Variants/Role: A: Pistol B Compact carry
Cost: $810
Round: 5.8x28mm
Feed System: 7, 20 (standard), 40 or 100 round box magazines
Rate of fire: 1200rpm
Weight: 2lb
Action: selective-fire
Other: Comes as standard with accessory rail, tritium iron sights, flashlight and laser.
IW-12-1
Variants/Role: A: Area Denial System
Cost: $2000
Round: Anti-infantry or Anti-armour
Feed System: Manual reload
Rate of fire: Manual reload
Weight: 5 lb
Action: Manual reload
Other: capable of being remotely operated or acting autonomously. Acting on its own it is capable of distinguishing enemy vehicles from allied and civilian vehicles. It can detect armor from 5000 metres away and infantry from 800m. It can destroy armor from 2000m away and infantry from 1500m. It can be rendered inert on demand meaning it prevents civilian deaths after a conflict and friendly troops can carry sensors that render them immune to being detected.
IW-13-1
Variants/Role: A: Light Assault Weapon
Cost: $10800
Round: HEAT round equivalent to a 45mm coilgun round, HEDP round or a thermobaric warhead for use against buildings. Feed System: Manual
Rate of fire: Manual
Weight: 20lb
Action:
Other: Able to be fired in two modes, direct-fire or fire and forget. Can track targets or be fired unguided. Similar in concept to a SMAW
IW-14-1
Variants/Role: A: Anti-tank launcher
Cost: $120,000 for launcher $40,000 for missile
Round: Fire and forget, top attack missile
Feed System: manual reload
Rate of fire: Manual
Weight: 40lb
Action: Manual
Other: Think javelin
IW-15-1
Variants/Role: A: 60mm mortar
Cost: $9000
Round: 60mm coilgun propelled round
Feed System: 5 round box magazine
Rate of fire: 30rpm
Weight: 42lb
Action: semi or burst fire
Other:
IW-16-1
Variants/Role: A: 81mm mortar
Cost: $13500
Round: 81mm coilgun propelled round
Feed System: manual
Rate of fire: 15 rpm
Weight: 62lb
Action: manual
Other:
IW-17-1
Variants/Role: A: 120mm mortar
Cost: $18000
Round: 120mm coilgun propelled round
Feed System: manual
Rate of fire: 5 rpm
Weight: 250 lb
Action: manual
Other:
IW-18-1
Variants/Role: A: Multiple rocket launcher
Cost: $20,000
Round: Capable of firing missiles, guided rockets or unguided rockets
Feed System: manual reload
Rate of fire: 20 rpm
Weight: 900lb
Action: select fire
Other: Similar in concept to a bm-14 with guidance system. 20 weapon tubes
IW-19-1
Variants/Role: A: Combat armour
Cost: $15,000
Round: N/A
Feed System: N/A
Rate of fire: N/A
Weight: 50lb
Action: N/A
Other: full environmental protection, HUD system featuring numerous viewing options. Also linked to weapon system sight. Capable of operating in toxic, radioactive, aquatic and in vacuum. Pressurized sealed suit with up to 10 hours of oxygen when in dangerous areas. Communications array linking each soldier to the rest of the local units and command. Composed of smart skin-a resilient fabric that is able to change camouflage patterns to match the surrounding area and also possessing an extremely small IR signature. Also provides a degree of protection against weaponry and anti-septic Features ceramic armour plates providing a high degree of protection against small arms.
Submarines[]
UV-1-1
Variants/Roles: A: Attack submarine
Cost: $1.6 billion
Energy source: Fusion
Speed: 90 knots
Defenses: EW package, Stealthy,
Cargo carried: Two AD-4A, Two UD-1A, Two UD-2A
Weapons: 60mm deployable coilgun, 10 M-3 family missiles, 70 M-7 family missiles, 10 M-6 family missiles, 40 torpedoes
Defenses: Reduced signature, Torpedo/missile deflector (TMD), system that causes Torpedo/depth charges to detonate early (TDE), Electronic warfare
Extra: Advanced surveillance equipment
UV-2-1
Variants/Roles: A: Missile submarine
Cost: $1.4 billion
Energy source: Fusion
Speed: 90 knots
Cargo carried:
Weapons: 30 M-1 family missiles or 180 M-7 family missiles, 10 M-3 family missiles, 10 M-6 family missiles, 40 torpedoes
Defenses: Reduced signature, TMD, TDE, Electronic warfare
Extra: Advanced surveillance equipment
UV-3-1
Variants/Roles: A: MHD submarine
Cost: $0.54 billion
Energy source: MHD
Speed: 90 knots
Cargo carried:
Weapons: 60mm deployable coilgun, 10 M-3 family missiles, 30 M-7 family missiles, 10 M-6 family missiles, 40 torpedoes
Defenses: Reduced signature, TMD, TDE, Electronic warfare
Extra: Advanced surveillance equipment
UV-4-1
Variants/Roles: A: Concrete Submarine
Cost: $0.005 billion
Energy source: MHD
Speed: 20 knots
Cargo carried:
Weapons:10 M-6 family missiles, 10 torpedoes
Defenses: Looks like a rock.
Extra: Advanced surveillance equipment
[]
NV-1-1
Variants/Roles: A: Missile cruiser
Cost: $1.7 billion
Energy source: MHD
Speed: 90 knots
Cargo carried: 2 TR, 2 AD-4A Weapons: 30 M-1 family missiles or 180 M-7 family missiles, 40 M-3 family missiles, 40 M-6 family missiles, two turrets at the front and rear of the ship each mounting 2 100mm coilguns, 3 30mm cannons
Defenses: , 4 Integrated combat protection systems (Each system is made up of 12 short-medium range SAM’s, two 40mm rautcannons, THEL, EW package, smoke/anti-laser grenade launchers, Chaff/Flare launchers, PIDS, Counterbattery radar, Decoy launchers, Highly advanced target acquisition and fire control systems.) Reduced signature (This class and all other classes designated as reduced signature ships have been built with minimal magnetic, heat and radar signatures. The shape of the vessel has been designed to reduce radar signature. Metal parts have been covered with radar absorbent material, and the composite parts have radar absorbent material embedded in the structure. Radar transparent materials and carbon fibre have been used where applicable. The vessel contains hardly any steel parts, thus generating very low magnetic field. The remaining magnetic field is actively canceled with electromagnets. Exhaust gases can be directed underwater to minimize thermal signature, or up in the air to minimize sound in submarines direction. 50 nozzles around the decks and upper structures can be used to spray seawater on the vessel to cool it. In addition, the nozzles can be used to clean the ship after chemical attack or radioactive fall-out.
Extra:
NV-2-1
Variants/Roles: A: Missile boat
Cost: $0.0405 billion
Energy source: MHD
Speed: 110 knots
Cargo carried:
Weapons: 8 M-6 missiles, 4 MANPADS, 2 12.7mm MG, 30mm cannon
Defenses: Reduced Signature, decoy launcher, chaff, IR flares, smokescreen
Extra:
NV-3-1
Variants/Roles: A: Strike cruiser B: Battleship C: Command Vessel
Cost: $5 billion
Energy source: Fusion
Speed: 90 knots
Cargo carried: 4 TR, 4 AD-4A
Weapons:
A: 50 M-1 family missiles or 300 M-7 family missiles, 50 M-2 family missiles, 60 M-3 family missiles, 80 M-6 family missiles, Eight 80mm coilguns, 4 30mm cannon
B: three 300mm coilguns, two sets of three 200mm coilguns, four sets of three 150 mm coilguns, eight 30mm cannons, twenty 12.7mm MG’s, 20 M-1 family missiles, 20 M-2 family missiles, 20 M-3 family missiles
C: four 140mm coilguns, 6 30mm cannon, 12 12.7 MG’s, 20 M-1 family missiles, 20 M-2 family missiles, 20 M-3 family missiles
Defenses: Reduced signature, , 5 integrated combat protection systems
Extra: All variants possess significant C5I facilities, especially command vessels. A and B are especially potent anti-orbit platforms. C possesses the most powerful EW platform of any vessel.
NV-4-1
Variants/Roles: A: Fast supply vessel B: Repair
Cost: $0.6 billion
Energy source: MHD
Speed: 90 knots
Cargo carried: A: 3x TR, large amount of supplies B: Advanced repair facilities, smaller amount of supplies
Weapons: N/A
Defenses: Reduced signature, 3 Integrated combat protection systems
Extra:
NV-5-1
Variants/Roles: A: Corvette B: Mineship C: Escort D: Sub hunter
Cost: $0.2 billion
Energy source: MHD
Speed: 120 knots
Cargo carried: 2 TR, 2 AD-4A
Weapons: A: 1 60mm coilgun, 2 30mm cannon, 4 12.7mm machine gun B: Mineclearing and laying equipment 30mm cannon, 4 12.7mm machine gun C: 30mm cannon, 4 12.7mm machine gun D: 30mm cannon, 4 12.7mm machine gun, depth charges, 4 torpedoes, 4 M-7 family missiles
Defenses: Reduced signature, 1 integrated combat protection systems Extra: Modular, able to swap quickly from one variety to another. C is equipped with 2 integrated combat protection systems and a blip enhancement system. All are equipped with advanced surveillance equipment
NV-6-1
Variants/Roles: A: Patrol Craft Fast B: Marine insertion C: Spec ops
Cost: $0.0008 billion C: $0.002 billion
Energy source: MHD Speed: 50 knots
Cargo carried: A: 1 AD-4A B/C: 16 marines
Weapons: 3 12.7mm machine guns, two manpads, 1 40mm grenade launcher C: 3 12.7mm machine guns, two manpads, 2 40mm GL
Defenses: , Reduced Signature, decoy launcher, chaff, IR flares, smokescreen
Extra: A/C features extended mission features, in order to operate on patrols for longer. All feature advanced surveillance equipment. C also carries 4 RHIB craft and has a greatly reduced signature.
NV-7-1
Variants/Roles: A: Fast Attack Craft
Cost: $0.2025 Billion
Energy source: MHD
Speed: 120 knots
Cargo carried: 1x TR
Weapons: 8 M-7 family missiles, 8 M-6 family missiles, 4 12.7 MG, Depth charge/Mines
Defenses: Reduced signature, , integrated combat protection system
Extra: Advanced surveillance equipment
NV-8-1
Variants/Roles: A: Destroyer B: Escort
Cost: $1.2 billon
Energy source: MHD
Speed: 90 knots
Cargo carried: 3x TR, 2 AD-4A
Weapons: A: four 220mm cannons, 8 100mm cannons, 4 30mm cannons, multiple 12.7 MG’s, 36 torpedoes, 6 M-1D missiles, 90 M-6/M-7 family missiles B: 16 M-1D missiles, 90 M-D/M-7 missiles, 20 M2-A Missiles 20 M3-A Missiles 16 M1-B missiles 16 M1-G missiles
Defenses: Reduced signature, 3 integrated combat protection systems (B has 6)
Extra: B has a blip enhancement system, both have advanced C5I facilities
NV-9-1
Variants/Roles: A: Frigate
Cost: $0.4 billion
Energy source: MHD
Speed: 120 knots
Cargo carried: 2 TR
Weapons: 45 M-3/M-6/M-7 family missiles, 30 torpedoes, one 100mm coilgun, 2 30mm cannons, multiple 12.7MG’s, depth charges
Defenses: Reduced signature, , 2 integrated combat protection systems
Extra: Advanced surveillance equipment
NV-10-1
Variants/Roles: A: Amphibious assault ship
Cost: $1.2 billion
Energy source: MHD
Speed: 90 knots
Cargo carried: One expionary unit
Weapons: 10 m-2 family missiles, 10 m-3 family missiles, 10 m-4 family missiles, 2 100mm cannon, 4 30mm cannon
Defenses: Reduced signature, 4 integrated combat protection systems
Extra: Advanced C5I capabilities
NV-11-1
Variants/Roles: A: Hovercraft
Cost: $0.05 billion
Energy source: MHD
Speed: 80 knots
Cargo carried: Up to 3 tanks
Weapons: 8 mounts for machine guns/agl’s, 2 MANPADS
Defenses: Reduced Signature, decoy launcher, chaff, IR flares, smokescreen
Extra:
NV-12-1
Variants/Roles: A: Supercarrier
Cost: $8.1 billion
Energy source: Fusion
Speed: 90 knots
Cargo carried: Typically, one naval aviation wing but up to 120 (15 squadrons of 8 planes) FWA
A naval aviation wing is made up of
8 TR-2C ($96 million)
8 TR-2F ($96 million)
32 FWA-1B ($800 million)
32 FWA-7B or FWA-8B ($1920 million or $4160 million)
8 FWA-7C ($480 million)
8 FWA-11A ($1600 million)
8 FWA-11B ($1600 million)
2 AD-1C ($160 million)
In total one wing costs $6.76 billion or $8.96 billion
Weapons: 50 M-6 family missiles, 100 M-2 family missiles, 100 M-3 family missiles, 40 M-1B/D missile
Defenses: Reduced signature, , 8 integrated combat protection systems
Extra: Advanced C5I capability
Missiles[]
All missiles feature electromagnetic cancellation, low signature, anti-laser armour and sub-munitions.
M-1-1
Variants/Role: A: Extra long range SAM B: Ground to Orbit C: Orbit to Orbit D: Anti-ballistic missile E: Anti-ship ballistic missile F: Saturation G: Air-saturation H: Space denial (thousands of bomblets that releases millions of individual pieces of shrapnel)
Price: $4 million F/G/H:$5.5 million
M-2-1
Variants/Role: A: Long Range SAM B: Theatre ballistic missile
Price: $2 million
M-3-1
Variants/Role: A: Medium Range SAM B: Tactical ballistic missile
Price: $1.5 million
M-4-1
Variants/Role: A: Short range SAM
Price: $0.7 million
M-5-1
Variants/Role: A: AGM B: Top attack anti-armour missile C: Anti-radiation missile D: EW broadcasting missile (think champ)
Price: $0.7 million $2.5 million for D
M-6-1
Variants/Role: A: Anti-ship missile B: Anti-submarine missile
Price: $1.2 million
M-7-1
Variants/Role: A: Cruise missile B: Air-launched Cruise missile C: Drone deployment D: Low observability E: Smart Chaff
Price: A: $1.6 million, B: $3 million C: $42 million D/E: $8 million
C carries 20 urban drones B/C/D/E are air launchable
M-8-1
Variants/Role: A: Torpedo B: Orbital torpedo
Price:$0.8 million
M-9-1
Variants/Role: A:AAM B:Light orbit to orbit
Price:$0.8 million
M-10-1
Variants/Role: A:Orbit to ground B: Orbit to air
Price:$2.3 million
M-11-1
Variants/Role: A:Air to Orbit B: ASAT
Price: $2.3 million
Satellites[]
SAT-1-1
Role/Variants: A: Surveillance B: GPS/Weather/broadcast/THEL to cleanup space junk
Cost: $5 billion for a complete network that will cover an entire planet
Weapons: none
Countermeasures: All deploy from the hull of the sat: THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, , Close in coilgun system, reduced signature
Extra:
SAT-2-1
Role/Variants: A: Heavy Missile platform
Cost: $80 million per satellite, $18 billion for a system capable of neutralizing most spaceborne threats and ballistic missiles launches
Weapons: 50 M-1 family missiles
Countermeasures: All deploy from the hull of the sat: THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, , Close in coilgun system, reduced signature
Extra:
SAT-3-1
Role/Variants: A: Anti-satellite/strike craft B: Anti-smart rock/Satellite protection system
Cost: $5 million, $20 billion to provide significant coverage
Weapons: A: four anti-small ship launchers (see wiki tdb), with numerous rounds stored internally B:rapid-fire dual 30mm HE round firing cannon, fragmentation missiles, 2 anti-small ship launchers
Countermeasures: All deploy from the hull of the sat: THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, , Close in coilgun system, reduced signature
Extra:
SAT-4-1
Role/Variants: A: Kinetic bombardment
Cost: $2 million
Weapons: 4 tungsten rods and a central control rod
Countermeasures: none
Extra: Disposable. Once the 4 rods are fired, the control rod can be used as weapon.
SAT-5-1
Role/Variants: A: Deep space observation B: Mine
Cost: $500 million for a system, $80 million per individual sat
Weapons: A: One M-1 family missile B: 8 M-1 family missile, one 200mm coilgun
Countermeasures: All deploy from the hull of the sat: THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, , Close in coilgun system, reduced signature
Extra: Not true satellites as they operate in deep space. A possesses extremely advanced long-range passive and active surveillance equipment, B possesses advanced surveillance equipment. When operating in a system 1 A sat detects enemy or unidentified vessels and relays it via tightbeam to the other 7 B sat’s. They can then engage it.
Spacecraft[]
SV-1-1
Variants/Role: A: Light multirole
Cost: $0.2 billion
FTL capable: No
Weapons: 20mm cannon, light laser, 2 wingtip hardpoints for small orbit to orbit missiles, 6 external hardpoints
Countermeasures: THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, Close in coilgun system,
Extra: Designed to be deployed en masse from assault ships, capable of inatmosphere operations
SV-2-1
Variants/Role: A: Heavy multirole B: Electronic warfare/SEAD/AWACS C: Control
Cost: $0.4 billion
FTL capable: Yes
Weapons: A: 20mm cannon, 2 wingtip hardpoints for small orbit to orbit missiles, 9 external hardpoints , B: 20mm cannon, 2 wingtip hardpoints for small orbit to orbit missiles, 2 external hardpoints, 4 anti-radiation missiles, advanced EW/AWACS suite C: 20mm cannon, 6 hardpoints for small orbit to orbit missiles, drone control pods
Countermeasures: THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, Close in coilgun system
Extra: Deployed from space carriers, capable of in-atmosphere operation. C controls 5 drones simultaneously
SV-3-1
Variants/Role: A: Missile B: Patrol
Cost: $2.05 billion
FTL capable: no
Weapons: A: 14 light orbit to orbit missiles, 2 orbit to orbit systems, 8 orbital cruise missiles, one 30mm cannon, able to deploy SAT-5A systems, 12 orbital torpedoes B: A: 8 light orbit to orbit missiles, 4 orbital cruise missiles, one 30mm cannon, 12 orbital torpedoes, able to deploy SAT-5A+B systems
Countermeasures: , decoy launcher, spacechaff, IR flares, THEL, Extremely reduced Signature
Extra: B is capable of operating for long periods of time unassisted, Octagonal conical shape
SV-4-1
Variants/Role: A: Corvette B: Escort
Cost: $2.5 billion
FTL capable: yes
Weapons: A: 4 anti-strike craft weapons, 2 30mm cannons, 2 deployable 60mm coilgun 12 orbital torpedo B: 4 anti-strike craft weapons, 2 30mm cannons, 12 orbital torpedoes
Countermeasures: , 1 integrated protection system (consists of 12 light orbit to orbit missiles, two 40mm cannons, two anti-strike craft weapons, THEL, EW package, smoke/anti-laser grenade launchers, Chaff/Flare launchers, Counterbattery radar, Decoy launchers, Highly advanced target acquisition and fire control systems) Reduced signature
Extra: A can carry one orbital expeditionary corps, B has blip enhancement, very advanced jamming and 3 integrated protection systems, Octagonal conical shape
SV-5-1
Variants/Role: A: Frigate B: Gunship
Cost: $4 billion
FTL capable: Yes
Weapons: A: one prow-mounted 200mm coilgun, 32 orbital torpedoes, 4 100mm coilgun, 6 anti-strike craft weapons, numerous orbit to orbit missiles and orbital cruise missiles B: one 600mm coilgun, 32 orbital torpedoes, 2 100mm coilgun, 4 anti-strike craft weapons
Countermeasures: 2 integrated protection systems, reduced signature
Extra: Octagonal conical shape. A is able to insert 3 orbital expeditionary corps, carries 2 8 vehicle squadrons of SV-1A’s.
SV-6-1
Variants/Role: A: Destroyer B: Escort
Cost: $12 billion
FTL capable: yes
Weapons: A: One prow-mounted 300mm coilgun, 120 orbital torpedoes, 6 150mm coilgun, 12 anti-strike craft weapons, numerous orbit to orbit/space denial missiles, orbital cruise missiles, orbit to air/ground missiles B:One prow-mounted 300mm coilgun, numerous orbit to orbit/space denial missiles, orbital cruise missiles, orbit to air/ground missiles, 24 anti-strike craft weapons
Countermeasures:6 integrated protection systems, reduced signature
Extra: Octagonal conical shape. A is able to insert 9 orbital expeditionary corps and carries 6 squadrons of SV-1A’s. B has 48 integrated protection systems and blip enhancement and very advanced jamming.
SV-7-1
Variants/Role: A: Cruiser B: Missile Cruiser
Cost: $17 billion
FTL capable: Yes
Weapons: A: Two prow-mounted 400mm coilgun, numerous orbital torpedoes, 8 150mm coilgun, 12 anti-strike craft weapons, numerous orbit to orbit/space denial missiles, orbital cruise missiles, orbit to air/ground missiles B: Same weapon setup as A but carries triple the number of missiles
Countermeasures: 8 integrated protection systems
Extra: Octagonal conical shape, A is able to insert 12 orbital expeditionary corps and carries 8 squadrons of SV-1A’s
SV-8-1
Variants/Role: A: Battlecruiser B: Orbital assault ship
Cost: $45 billion
FTL capable: yes
Weapons: A: six 400mm coilgun, numerous orbital torpedoes, 16 150mm coilgun, 12 anti-strike craft weapons, numerous orbit to orbit/space denial missiles, orbital cruise missiles, orbit to air/ground missiles B: one 400mm coilgun, 4 150mm coilgun, 12 anti-strike craft weapons
Countermeasures: 24 integrated protection systems
Extra: A is able to insert 24 orbital expeditionary corps and carries 16 squadrons of SV-1A’s, B is able to insert 48 orbital expeditionary crops and carries 16 squadrons of SV-1A’s
SV-9-1
Variants/Role: A: Dreadnought B: Carrier C: Assault carrier
Cost: $100 billion
FTL capable: yes
Weapons: 16 400mm coilgun, 30 150mm coilgun, 20 anti-strike craft weapons, numerous orbit to orbit/space denial missiles, orbital cruise missiles, orbit to air/ground missiles, B: 10 150mm coilgun, 20 anti-strike craft weapons, numerous orbit to orbit/space denial missiles, orbital cruise missiles, orbit to air/ground missiles C: 20 additional integrated protection systems
Countermeasures: 48 integrated protection systems
Extra:
A: Is able to insert 36 orbital expionary corps and carries 24 SV-1A squadrons.
B possesses a full orbital combat wing
- 45 SV-2A squadrons (360 craft)
- 10 SV-2B squadrons (80 craft)
- 2 SV-11 squadrons (6 SV-11A and 2 SV-11B in each)
- 80 SV-2C
- 400 AD-4A
C: Able to carry two full naval fleets/army corps/air forces
SV-10-1
Variants/Role: A: Orbital assault vehicle B: RSOAV
Cost:$0.1 billion $0.2 billion
FTL capable: A: No B: Yes
Weapons: 4 air to air missiles, 4 light orbit to orbit missiles, 2 anti-strike craft weapons, 14 external hardpoints, 4 coilgun cannons
Countermeasures:THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, Close in coilgun system
Extra: Able to transport 60 men or 2 heavy armoured vehicles either from orbit to ground (or vice versa) or orbit to orbit. RSOAV is FTL capable and possesses reduced signature technology. Even the FTL drive is very quiet.
SV-11-1
Variants/Role: A: Bomber B: Escort
Cost: $2 billion
FTL capable: yes
Weapons: Approximately 200,000kg mixed ordinance in various configurations B: 400 orbit to air/orbit missiles, 50 ARM
Countermeasures: Extremely reduced signature, THEL, EW package, deployable decoys, Directional infrared counter measures, missile detection system, PIDS, Space chaff, Close in coilgun system
Extra: Capable of inatmosphere operation, B has extremely advanced EW and surveillance equipment.