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This article is dedicated to the fleet technology and design of the DARK system. This orginization and technology is used by DARK INC in Nation Creation thread 41.


General TechnologyEdit

Most ships in the fleet include the following systems:

  • HELIOS White Hole Star Shield Relay.
  • HELIOS

    A fired HELIOS cannon, with gravitational effects visualized.

    HELIOS White Hole Weapons system.
  • ONEGUN Coilgun system.
  • GUNSHIELD Active defense system.
  • CEREBRAL OS v53.27.
    • Including mk. VI mRNA processors.
    • Virite anti-hack system.
    • Neural link.
    • DNA-Planck storage system.
  • CHIEF Sensor relays.
    • Includes Sub-space Red Shift sensor.
    • Quark field sensor.
    • Dimensional sensor.
    • E-N bridging sensor system.
    • SIDRAT T-Distortion prevention aura.
  • SERAPHIM
    • Seraphim orbital positioning system.
    • Seraphim targeting and defensive automation.
    • Seraphim holding unit and mechanized infantry.
    • Seraphim repair system.
    • Seraphim piloting system.
  • DRACOLICH
    • Dracolich space superiority fighters.
    • Dracolich manipulation core.
    • Dracolich mechanized infantry.
  • Virite Environmental systems.
  • Anti-Matter Reaction core.
  • OBSIDIAN Advanced Space drive.(Experimental)
  • MAG Drive Technology.
  • E-N Relay system.
  • Strange Matter containment unit.
  • Phase Torpedo rounds for the OneGun system

FTL DrivesEdit

There are two primary drives used in the DARK systems, the MAG Drive, and the OBSIDIAN Drive.

Note: The MAG Drive is a concept I came accross on Deviant art. It is found here: http://madeinjapan1988.deviantart.com/gallery/?offset=72#/d31ghth

This amazing artist is also the one who created a number of the spacecraft images later in this article.


MAG DriveEdit

MAG-Drives are a primary spacecraft movement drive - providing sub, near, and faster than light capability. Every MAG-drive is composed of three principle components: The Energy core, Graviton/Anti-Graviton Focusing Assembly, and the Gravity Impellers. This energy core is not the principle power-plant of the entire ship, with another core providing the energy for the rest of the vessel. However, in addition to raw power, these secondary energy cores are subject to the Horizon Effect. That is, at the interface between the vacuum and the wall of the reactor. This causes gravitons and anti-gravitons to rapidly spring in and out of existence. These gravitons and anti-gravitons are collected and stored inside the ship's stores to be used in propulsion.


The Gravitrons of both types are diverted from storage into the focusing assembly, which condenses the graviton/anti-graviton stream into a manageable mass of particles before it enters the gravity impeller. Inside the impeller, the gravitons are hyper accelerated before being slammed into a graviton/anti-graviton mass to the rear of the ship. The impeller is then used to focus and contain this mass at a point to the rear of the ship - usually one kilometer aft. The formation of this 'element point' produces a gravity wall which - producing either a negative or positive force on the ship - is then enlarged or reduced in order to produce the propulsive force. In addition to z-axis acceleration and decelerations, this technology is used in the ship's reaction thrusters, giving vessels a relatively high degree of maneuverability despite their size and mass.


Mode of Operation 1: MAG DriveEdit

The normal mode of operation for MAG drives involves the previously described in the preceding section. Graviton/Anti-graviton walls are formed behind the ship and produce a positive (relative to the ship's own positive z-axis) or negative force. Using this mode of propulsion, ships can achieve a maximum velocity of 2.5% the speed of light (0.025c). This velocity is limited only be the effects of gravity shear stress a ship undergoes using a gravity wall. That is to say that a ship using a gravity wall experiences intense interactions between the gravity wall and local gravity wells. Were a ship to exceed 0.025c (or its own top rated speed), it would experience rapid failure of its inertial dampeners and integrity field generators resulting in a literal 'crushing' of the ship. This is referred to as "crush velocity" and varies for the type and size of ship.


In addition to raw velocity capabilities, another consideration is the accelerations a ship can survive in order to reach that velocity. In the case, accelerations are limited solely by the inertial dampeners and their capabilities. These dampeners can compensate for accelerations between 600 to 1000g. Military grade compensators are rated for accelerations between 1000 to 2000g, depending on the size and class of the ship.


Mode of Operation 2: MAG PulseEdit

After a ship has put enough distance between it and a standard intrasolar gravity well (planet, asteroid, etc) to have cleared the gravity limit (or g-limit) of that object but is still within the gravity limit of the solar system's star (k-limit), a ship can use a MAG pulse in order to travel at high velocities between different intrasolar locations or the k-limit itself. The MAG Pulse was a phenomenon discovered during the development the faster than light MAG Fold system. When the test ship was forming the MAG Fold field, there was a three second period where, when the field had achieved partial fold, the ship sunk partially into gravity space. In this pseudo space - what eventually became known as the K-Space Transition point or K-Space Interface - the ship was not affected by the gravity of the star and only partially effected by the normal laws of gravity. What this translated to was an observed velocity of 0.8c within the k-limit of the star. While some hoped that this would mean faster than light (FTL) travel within the k-limit of a star, full submersion in k-space resulted in subsequent gravity shear and destruction of the test bed. As a result, MAG Fold FTL travel is limited to extrasolar travel while MAG Pulse technology is used for rapid travel between objects within a star system.


Mode of Operation 3: MAG FoldEdit

As alluded to in the previous section, MAG Fold is the drive configuration that allows for faster than light (FTL) travel beyond the FTL limit (or F-limit) of stars and other hyper-massive stellar objects. Simply put, MAG fold is a continuation of MAG pulse technology. As the gravity wall created by the impeller continues to expand, the ship's acceleration reaches a critical point and a normal space bubble forms around the ship as the fabric of time and space is torn apart at the foci of the gravity wall. As this occurs, the ship itself falls into the sub-dimensional space and can accelerate and decelerate in this normal space region, experiencing speeds of 1-4 light years an hour depending on what level of gravity-space the ship descends to, how strong the impeller is, and how well it maintains the gravity field against the inherent sheer of gravity space.


Currently, there are four known levels of gravity space. These levels are defined by the top velocities they can achieve. Level 1 is considered a transition level and ships in this level can only achieve speeds of 1-3 light years an hour. Level 2 is the primary level used by merchant ships and transports and speeds available are between 3 and 5 light years an hour. Level 3 is primarily used by warships during non-wartime and speeds available are between 8 and 10 light years an hour. Level 4 is the highest achieved level of gravity space currently available. Here, ships can achieve speeds of 25 to 30 light years an hour but the ships experience vibrations and as they approach the 'upper' wall of the Level 4 band the ships can begin to literally shake themselves apart if their systems are not perfectly aligned. There are theories of a 5th gravity level but as of yet it is unobtainable.


OBSIDIAN DriveEdit

Still under experimentation. Details will be released forthwith.


Fleet FormationEdit

1 Flagship

11 Dreadnoughts

6 Carriers

6 Transports

12 Civilian

15 Cruisers

24 Destroyers

30 Frigates

+Their accompaniment.

SpacecraftEdit

Balboa ClassEdit

  • Fighter
    Class: Fighter
  • Length: 7.6m
  • FTL: Not without External drive (ExD)
  • Armament:
    • Dual Class V H-P Cannons (Class V HELIOS Pulse Cannons.)
    • +4 Laser cannons (When ExD is attached.)
    • 4 OG
  • Defenses:
    • Gunshield
    • Nanotech Repair system
    • Class V Deflector shield
  • Sensors/Computing:
    • Red Shift area sensor
    • Directed Tachyon stealth detector (45 degree field)
    • Dual AI
  • Crew: 1


Texas ClassEdit

  • Interceptor
    Role: Interceptor/Recon
  • Length: 10m
  • FTL: Yes
  • Armament:
    • Dual Class IV H-P Cannons
    • AMAT Bomb
  • Defenses:
    • Gunshield
    • FLUXOR Stealth system
    • Nanotech repair
  • Sensors/Computing:
    • CW/EW Suite
    • Mobile hacking tie in from CE to other systems
    • Advanced Sensor suite
    • Trinity AI
  • Crew: 1
  • Misc: Stealth drive and design.


CH33F ClassEdit

  • Bomber
    Role: Bomber
  • Length: 9m
  • FTL: No
  • Armament:
    • Dual Class V H-P Cannons
    • Bombing bay
    • Dual OG
  • Defenses:
    • Gunshield
    • Class IV Deflector shield
    • Nanotech repair
  • Sensors/Computing:
    • Bomb targeting system
    • Red Shift area sensor
    • Directed Tachyon stealth detector (45 degree field)
    • Trinity AI
  • Hold:
    • 8 Torpedoes
    • Variable bombing load (200 kg)
  • Crew: 2


Flood ClassEdit

  • Drone2
    Role: Drone
  • Length: 5m
  • FTL: No
  • Armament:
    • Dual Class IV H-P Cannons
  • Defenses:
    • Gunshield
    • Nanotech repair
  • Sensors/Computing:
    • Automated/SERAPHIM Pilot system
    • Quad AI Core
    • Sensor suite
  • Crew: Seraphim/ None


Lamprey ClassEdit

  • Boarding
    Role: Boarding Ship
  • Length: 10m
  • FTL: No
  • Armament:
    • 4 OG (OneGun) turrets
  • Defenses:
    • Gunshield
    • Class IV Deflector Shield
  • Sensors/Computing:
    • General suite
  • Hold:
    • Facilities to accommodate 30 light infantry
  • Crew: 2 Pilots
  • Misc: Grapples/grip and hull cutting system.


Narada ClassEdit

  • Destroyer
    Role: Stealth Corvette
  • Length: 174m
  • FTL: Yes
  • Armament:
    • 4 Class IV H-P Cannons
    • 10 OG
    • Mine layer
  • Defenses:
    • Gunshield
    • Class II Deflector shield
    • Class III H-shield receptor
    • FLUXOR Stealth system
  • Sensors/Computing:
    • Complete array
    • AI Conglomerate Spec ops support system
  • Hold:
    • 6 Drones
    • 38 variable warhead torpedoes
  • Crew: 70
  • Misc: Advanced Stealth design/drive


GrimLOCK ClassEdit

  • Superdread
    Role: Corvette
  • Length: 200m
  • FTL: Yes
  • Armament:
    • 4 Class IV H-P Cannons
    • 12 OG
    • Mine layer
  • Defenses:
    • Gunshield
    • Class III Deflector shield
    • Class III H-shield receptor
  • Sensors/Computing:
    • Complete Array
    • AI Conglomerate support system
  • Hold:
    • 3 fighters
    • 2 bombers
    • 50 variable warhead torpedoes
  • Crew: 86 + 9
  • Misc: Stealthed


Ood ClassEdit

  • Patrol
    Role: Frigate
  • Length: 500m
  • FTL: Yes
  • Armament:
    • 14 OG
    • Mine layer
    • 6 Class IV H-P Cannons
  • Defenses:
    • Gunshield
    • Class III H-Shield receptor
    • Class II Deflector shield
  • Sensors/Computing:
    • Complete Array
    • Tachyon field array
    • AI Conglomerate support system
  • Hold:
    • 100 variable warhead torpedoes
    • 6 drones
    • 4 fighters
    • 2 bombers
    • 3 boarding ships
  • Crew: 200 + 239 to man the ships in the hold.
  • Misc: Stealthed


Tyrael ClassEdit

  • Battlecruiser2
    Role: Destroyer
  • Length: 723m
  • FTL: Yes
  • Armament:
    • 24 OG
    • Mine layer
    • 10 Torpedo batteries
    • 4 Class III H-P Cannons
    • 2 Class III H-Beam Cannons
  • Defenses:
    • Gunshield
    • Class III H-Shield receptor
    • Class II Deflector shield
    • Heavy lattice armor plating
  • Sensors/Computing:
    • Complete Array
    • Tachyon field array
    • AI v2 Conglomerate support system
  • Hold:
    • 136 variable warhead torpedoes
    • 8 fighters
    • 4 drones
    • 2 interceptors
    • 4 boarding ships
  • Crew: 350 + 310
  • Misc: Stealthed


Segeway ClassEdit

  • Cruiser
    Role: Cruiser
  • Length: 1,320m
  • FTL: Yes
  • Armament:
    • 30 OG
    • Mine layer
    • 6 Class II H-P Cannons
    • 4 Class II H-Beam Cannons
  • Defenses:
    • Gunshield
    • Class II H-Shield receptor
    • Class I Deflector shield
    • Heavy lattice armor plating
  • Sensors/Computing:
    • Complete Array
    • Tachyon field array
    • AI v3 Conglomerate support system
  • Hold:
    • 200 variable warhead torpedoes
    • 20 fighters
    • 10 drones
    • 6 bombers
    • 6 boarding ships
    • Varied numbers of dropships
  • Crew: 620 + 500 + dropships
  • Misc: Stealthed


Mule ClassEdit

  • Carrier
    Role: Carrier(a) / Transport(b)
  • Length: 2,400m
  • FTL: Yes
  • Armament:
    • 32 OG
    • 2 Class III H-Beam Cannons
  • Defenses:
    • Class II Plasma shield
    • Gunshield
    • Class II H-Shield receptor
    • FLUXOR Stealth system
  • Sensors/Computing:
    • Complete Array
    • AI v4 Conglomerate support system
    • Dimensional detection system
  • Hold:
    • 2 Corvettes
    • 600 variable warhead torpedoes
    • 50 fighters (a)
    • 26 drones (a)
    • 22 bombers (a)
    • 8 interceptors (a)
    • Various infantry vehicles (b)
    • Cosmic energy satellites (b)
    • 35 drones (b)
  • Crew: A: 730 + 292 B: 730 + 190 + Variable
  • Misc: Stealthed


Pillar ClassEdit

  • Fujin caldari battlecruiser by dasaniwaters-d30pzem
    Role: Dreadnought
  • Length: 1,864m
  • FTL: Yes
  • Armament:
    • 38 OG
    • Mine layer
    • 8 Class I H-P Cannons
    • 6 Class I H-Beam Cannons
  • Defenses:
    • Gunshield
    • Class I H-Shield generator
    • Class I Deflector shield
    • Class I Plasma shield
    • Super Heavy lattice armor plating
    • Variant flux defense
  • Sensors/Computing:
    • Complete Array
    • Tachyon field array
    • AI v4 Conglomerate support system
    • Fleet command system
    • Dimensional detection system
    • Dimensional unscrambler
  • Hold:
    • 1 Corvette
    • 300 variable warhead torpedoes
    • 30 fighters
    • 18 drones
    • 14 bombers
    • 10 boarding ships
  • Crew: 800 + 923
  • Misc: Stealthed


Mineral ClassEdit

  • Imperial
    Role: Flagship
  • Length: 2,300m
  • FTL: Yes
  • Armament:
    • 42 OG turrets
    • 10 Class I H-P Cannons
    • 8 Class I H-B Cannons
    • Gunshield
  • Defenses:
    • Gunshield
    • Anti-ship automated batteries
    • Class I H-shield Generator
    • Class I Deflector Shield
    • Class I Plasma Shield
    • Class I Energy Shield
    • Super heavy latticed armor plating
    • Variant flux defense system
    • FLUXOR Stealth system
  • Sensors/Computing:
    • Complete Array
    • Tachyon field array
    • AI V5 Conglomerate command system
    • C-OS living computer command system
    • Seraphim automated control relays
    • Dimensional detection system
    • Dimensional unscrambler
    • Wormhole sensor relay
  • Hold:
    • 2 Corvette
    • 400 variable warhead torpedoes
    • 40 fighters
    • 24 drones
    • 20 bombers
    • 14 boarding ships
  • Crew: 900 + 1,348
  • Misc: Stealthed


Seldon ClassEdit

  • Carrier
    Role: Civilian
  • Length: 2,300
  • FTL: Yes
  • Armament:
    • N/A
  • Defenses:
    • Class I Deflector
    • Class I Plasma
    • Class II H-shield Receiver
  • Sensors/Computing:
    • General
  • Hold:
    • Shuttlecraft
    • Mining satellites/vehicles (mining)
    • Agrocultural environmental system (agro ship)
    • Laboratory (R&D)
    • Living quarters (General)
  • Crew: Variable. 800 average.
  • Misc: Stealthed

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